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Old 10-mar-2006, 03:48     #241 (permalink)
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un dia de estos,pondre un video mio jugando al shin budokai para que veais
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Old 10-mar-2006, 03:59     #242 (permalink)
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lo ariasssss eres la caña kratos siempre colaborando¡
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Old 10-mar-2006, 04:08     #243 (permalink)
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review gamespot.7,5

Dragon Ball Z: Shin Budokai brings Atari and Dimps' successful anime-inspired fighting series to the PlayStation Portable in a package that isn't particularly ambitious but is still well-executed enough to make it worthwhile. The simple, fast-paced action of the Budokai series translates well onto the PSP, and the presentation is both eye-catchingly vibrant and technically flashy. Shin Budokai's bare-bones set of features is in stark relief against the game's solid core and is a little disappointing.



Ryu's fireballs have nothing on Goku's kamehameha wave.
That Shin Budokai takes its cues from the first three Budokai games, and not Budokai Tenkaichi, should be a great relief to fans. Like its predecessors, Shin Budokai takes a basic 3D fighting game model and imbues it with the hyperkinetic energy synonymous with Dragon Ball Z. The game's controls map easily onto the PSP, using two of the face buttons for melee attacks, one for blocking attacks, and one for firing off ranged energy attacks. As you might expect, melee attacks can be easily strung into combos, and pressing both at once lets you throw your opponent. Holding down the block button puts your character's guard up, though well-timed taps on the block button can dodge an attack entirely or even throw an energy attack right back at your opponent.

It's the ranged energy attacks that give Shin Budokai's gameplay such a distinctive flair. In addition to your standard life bar, there's a ki meter, which dictates what kinds of energy attacks you can throw. Your ki will increase naturally over the course of a fight, but you can also hold down the L button to quickly charge up, though this will leave you extremely vulnerable to attacks. Depending on how much ki you have charged up, your energy attacks can range from a puny yellow fireball to a time-stopping, screen-filling nightmare. Fully charged ki attacks aren't unbeatable, since a well-timed punch can cancel out the whole thing, but they're impressive looking and completely devastating when they land. Certain characters, such as the Saiyans, can use the ki energy to turn into more powerful forms, too.

Instant teleportation can also have a significant impact on the momentum of the game. With this simply executed move, you can instantly appear right behind your opponents just as they're about to throw a punch, giving you the upper hand. You can also use this to ping-pong enemies back and forth after an initial attack launches them into the air. Things get really interesting when both players use the instant teleportation back and forth several times in a row, making for a fun tug-of-war dynamic. There are some cool gameplay elements introduced in Budokai 3 that didn't make it into Shin Budokai. The dragon rush attacks, which introduced a fun little rock-paper-scissors mechanic along with some amazing cinematic camera angles, is the most unfortunate omission, though it's also disappointing that power struggles, where two characters throw massive energy attacks at each other at once, resolve themselves without any additional input from the players. Overall, the gameplay is still fast and furious, and the game's artificial intelligence can put up a pretty wicked fight.

The Budokai series has always done a solid job of translating the flashy Dragon Ball Z aesthetic into a 3D fighter, and Shin Budokai bucks no trends in this regard. Using a nice, clean cel-shading effect helps make the characters look all the more like their two-dimensional counterparts, and the animations, which are presumably lifted from Budokai 3, are fast and powerful. The game also uses a dazzling color palette that helps make the action stand out, but it's the special-effects overkill that really makes Shin Budokai great to look at. You can expect to see lots of small, anime-style motion lines all over the place. Even when characters are standing still, energy will crackle and swirl around them, and when they start throwing attacks, intense and colorful light and particles bombard the screen. Not as much work went into the game's sound design, but it didn't really need to, since it's easy enough to lift most of the sounds from the DBZ cartoon. It's a little disappointing that the game doesn't feature much voice acting, but as a minor consolation, you can choose to switch between the English or Japanese voice acting.

While the game is fun to play and great to look at, the modes of play in Shin Budokai are less inspired. There's a main story mode called Dragon Road, which models itself after the plot of the Dragon Ball Z movie Fusion Reborn (or Rebirth of Fusion, depending on your region), and it's basically a long, long series of fights punctuated with expository scenes composed of still shots of the characters. The dialogue is wincingly bad, and the story doesn't make a great deal of sense, but luckily the story sequences are easily skipped. It's a pretty half-baked mode, but it's worth playing through since you can unlock a ton of characters on top of the 13 you start with. The other modes are just as bland, including a standard one-on-one arcade mode, a time-attack mode, a survival mode, a stripped-down ad hoc multiplayer mode, and a training mode.



Battle the universe's most powerful fighters. Your reward? Stamps!
After you win a fight in any of the above-mentioned modes, you get your performance rated based on how much life you lost, how long it took you to win, and the overall technicality of the fight, and you are awarded a number of points for your efforts. Rather than using these points to buy cool, powerful enhancements for characters, you can buy a variety of "stamps," which feature lots of recognizable DBZ characters, locales, and items. You can combine purchased stamps to create your own custom "profile card," which you can then share with other players. It's all exceptionally lame, like some kind of anime scrapbooking thing, and it doesn't add to the overall package.

Despite its rather paltry set of features, the absence of some of the coolest action from Budokai 3, and the almost criminally lame profile card system, Shin Budokai is still a solid 3D fighter, thanks to some great visuals and action that's easy to pick up and play. Those looking for a hardcore, highly technical fighter aren't going to find what they need here, but DBZ fans are sure to eat it up. As long as you're not expecting the next Tekken, Shin Budokai can prove to be a manic fighter with its own style.

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Old 10-mar-2006, 04:23     #244 (permalink)
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Nueva información:
Nuevo video(el primero)
http://www.gamespot.com/psp/action/d...llz/media.html

Review:

http://www.gamespot.com/psp/action/d...lz/review.html

Imágenes:













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Old 10-mar-2006, 04:26     #245 (permalink)
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alberto kien es ke esta abajo de picolo no lo reconozco
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Old 10-mar-2006, 04:29     #246 (permalink)
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Es Broly en estado normal.

Salu2!!

Salu2!!

Salu2!!(LO PONGO PARA QUE ME DEJE ENVIAR EL MENSAJE)

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Old 10-mar-2006, 04:33     #247 (permalink)
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ya parece camus de acuario de los caballeros del zodiaco y ademas alberto creo ke fuiste tu el ke preguntaste en dragon ball gt final bout como koger a baby pues e puesto el truco
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Old 10-mar-2006, 11:58     #248 (permalink)
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como dije y prometi,mi video de shin budokai,es trunks vs broly sin la forma de saiyan legendario,lo he pasado a youtube

http://www.youtube.com/watch?v=MuDFU...shin%20budokai
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Old 11-mar-2006, 09:52     #249 (permalink)
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dios kratos jajaja te molestas mucho ya e sucumbido mi vista con este gran video es de lo mejor muchas gracias kratos
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Old 11-mar-2006, 09:59     #250 (permalink)
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¿tu psp es blanca no? muy guay nunca la habia visto pro me sigue gustando mas la negra si la carcasa fuera plateada a llo mejor me gustaria mas ¿pero cuesta mas esa carcasa?
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Old 11-mar-2006, 10:28     #251 (permalink)
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no,es que le e puesto la carcasa de silicona por que tenia que coger la camara la psp y eso y por si acaso,asi no le pasa nada,pero hay mucha gente que la confunde con la blanca
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Old 11-mar-2006, 11:44     #252 (permalink)
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La carcasa de silicona es transparente me parece,y esa PSP era blanca completamente,se parece mucho a un video que ya puso un usuario que tenía el juego con la PSP blanca,y que creo que lo dejé más arçtrás,aunque no sé si es el mismo video.

Salu2
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Old 11-mar-2006, 12:12     #253 (permalink)
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Si, tienes razón, creo que ese video lo grabo un chico de la comunidad EOL...
O almenos eso es lo que creo...
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Old 11-mar-2006, 12:16     #254 (permalink)
Alberto sayan5
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Sí,puse el link de EOL unos posts atrás,y creo que e chico que tenia el juego grabó ese de los primeros que se descargaban de megaupload.Además de que el chico tenía la PSP Blanca,exactamente como esa,así que no creo que ese video sea tuyo,ni siquiera sé si en realidad tienes el juego.

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Old 11-mar-2006, 06:10     #255 (permalink)
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quereis dejar de desconfiar de kratos el fondo de la casa no es el mismo y ademas si os abeis dado cuenta no es la misma lucha
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Old 11-mar-2006, 06:41     #256 (permalink)
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Traigo una Reviw muy buena (en castellano) , aqui os la dejo:

http://www.pspain.com/foro/showthread.php?t=23765

Haber que os parece!

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Old 11-mar-2006, 08:49     #257 (permalink)
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Pero creo que ese video ya lo pusó un usuario de EOL,es muy parecido,pero de todos modods esta bien el video .
Ah,y Kratos ¿hay destrucciones de las ropas en combate,y hay scans,ah y otra,las musicas son las japonesas de la serie?

salu2
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Old 11-mar-2006, 09:28     #258 (permalink)
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No hay destrucciones de ropas en combate,scans cuando vea pondré nuevos,y las músicas no son las japonesas.Además,yo no creo que kratos tenga en realidad el juego.

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Old 11-mar-2006, 09:40     #259 (permalink)
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pues si no te lo crees haya tu alberto,y ya veis que las destrucciones de ropa no salen en shin budokai
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Old 11-mar-2006, 11:33     #260 (permalink)
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Quote:
Originalmente publicado por Alberto sayan5
No hay destrucciones de ropas en combate,scans cuando vea pondré nuevos,y las músicas no son las japonesas.Además,yo no creo que kratos tenga en realidad el juego.

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Me lo imaginaba,y creo que las canciones son las del budokai 3,y bueno,si no lo tiene Kratos,supongo que lo deseara mucho tener,y si lo tiene y nos dice esto,será que no nos quiere desvelar muchas cosas,y quiere que lo averiguemos nosotros .

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