| Playstation 2 Foro de juegos de PS2 y de lo que sucede con la consola Sony Playstation 2 |
16-sep-2005, 03:27
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#1 (permalink)
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Mission Completed
Registrado: febrero-2005
Posts: 1,225
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hack g.u trailer
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16-sep-2005, 03:28
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#2 (permalink)
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Mission Completed
Registrado: febrero-2005
Posts: 1,225
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Editado por Caim en 16-sep-2005 a las 06:16 .
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16-sep-2005, 09:27
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#3 (permalink)
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Final Boss
Registrado: septiembre-2005
Location: Twin Peaks
Posts: 7,113
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parece que kite ha dejado de ser el prota de hack pero ese tri edge se parece muchisimo y ademas parece estar currao de verdad
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17-sep-2005, 04:49
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#4 (permalink)
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Insert Coin
Registrado: agosto-2005
Location: Por hay ando, busca haber si me encuentras...
Posts: 25
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Por lo que parece, los graficos han mejorado notablemente, y parece mucho mejor que los anteriores, que todos eran demasiado parecidos, en cuanto a las zonas.
Salu2 pa tos!!! 
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17-sep-2005, 06:14
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#5 (permalink)
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Final Boss
Registrado: septiembre-2005
Location: Twin Peaks
Posts: 7,113
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y este en zonas sera igual lo unica novador es lo personajes y los nuevos grafcios
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17-sep-2005, 07:22
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#6 (permalink)
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Mission Completed
Registrado: febrero-2005
Posts: 1,225
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Editado por Caim en 18-sep-2005 a las 12:56 .
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18-sep-2005, 12:55
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#7 (permalink)
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Mission Completed
Registrado: febrero-2005
Posts: 1,225
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nuevas imagenes
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18-sep-2005, 12:58
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#8 (permalink)
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New Game
Registrado: octubre-2004
Posts: 958
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Decir que ha mejorado es poco
No he jugado a ningún .Hack, pero este será la excusa perfecta. La cara de loco que tiene el tío de las imágenes de 1up me encanta xd
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18-sep-2005, 12:27
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#9 (permalink)
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Mission Completed
Registrado: febrero-2005
Posts: 1,225
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pongo unas imagenes de dos personajes que me faltaban.tambien los nuevos personajes estan relacionados con los jefes de los anteriores juegos
Skeith: Terror of Death
Innis: Mirage of Deceit
Magus: The Propagation
Fidchell: The Prophet
Gorre: The Machinator
Macha: The Temptress
Tarvos: The Avenger
Corbenik: The Rebirth
Skeith: Haseo
Innis: Atoli
Magus: Kuhn
Fidchell: Yata
Gorre: Sakubo
Macha: Endrance
Tarvos: Pai
Corbenik: Ovan

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18-sep-2005, 07:27
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#10 (permalink)
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Final Boss
Registrado: septiembre-2005
Location: Twin Peaks
Posts: 7,113
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cuando sale?ira de lo msimp que sus antecesores?caim prespondeme por favor
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18-sep-2005, 07:51
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#11 (permalink)
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Mission Completed
Registrado: febrero-2005
Posts: 1,225
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pues la fecha de salida no la se pero si se que puede que continue con lo de las mazmorras y todo eso pero este juego tendra mucha mas jugabilidad que las anteriores,los escenarios seran mas extensos y detallados y unos graficos muy mejorados con respecto a los anteriores,su salida sera para el 2006 pero ya no se mas
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18-sep-2005, 07:54
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#12 (permalink)
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Final Boss
Registrado: septiembre-2005
Location: Twin Peaks
Posts: 7,113
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sabes por que kite ya no es el prota? 
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18-sep-2005, 09:54
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#13 (permalink)
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Mission Completed
Registrado: febrero-2005
Posts: 1,225
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pues kratos no lo se ya que no me he pasado el hack//quarantine pero si consigo saberlo ya lo posteare por aqui
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19-sep-2005, 08:29
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#14 (permalink)
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Final Boss
Registrado: septiembre-2005
Location: Twin Peaks
Posts: 7,113
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al mens en G.U lo tendran que decir o al menos su historia que sea la misma
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24-sep-2005, 02:04
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#15 (permalink)
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Mission Completed
Registrado: febrero-2005
Posts: 1,225
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trailer
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24-sep-2005, 02:22
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#16 (permalink)
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Mission Completed
Registrado: febrero-2005
Posts: 1,225
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informacion
En http://ps2.gamespy.com/playstation-2.../652580p1.html han puesto una entrevista que hubo con los que estan desarrollando el juego y han desvelado muchas cosas interesantes sobre el juego
Aqui os dejo la entrevista pero tambien esta en la pagina(la voy a poner en dos partes porque es muy larga):
GameSpy: What's the status of G.U.? Because Fragment has a solid release date but G.U. is maybe 2006?
Uchiyama: One of the reasons behind that is that we are doing this whole big media promotion, or schedule. In other words we've got the anime, the comic books, stuff like that. We're laying that out and trying to find the best time to release the game while all of that's going on. So while the hype's being brought up with the anime, the manga, or the [.hack specific] magazine we were just talking about earlier, based on that we're going to actually put it, basically we're trying to coordinate with all of the other outlets. So as of right now we haven't been able to lock that down yet, so we're just putting it as 2006 for now.
Question: Does the order in which your media blasts roll out, does that follow anything thematically? Does the premise of Fragment lead into G.U.?
Matsuyama: Well since Fragment is basically an MMO game style ... unfortunately, story-wise, there's no real direct correlation with G.U. but since it's in the .hack franchise and it's a game that's coming out, it's part of this whole release schedule, with the anime and everything, but .hack//Fragment is part of that schedule. But in terms of story connections, other than it being from The World there is no direct correlation with that and the G.U. universe and story setting as such.
Question: In hindsight, looking back do you think that the first .hack series was too long? Some people said that by breaking it up into four pieces, you could have made three longer games instead of four games.
Uchiyama: Well obviously last time when we made all four volumes we worked really hard making it and we thought it was the best way to go. Obviously we got comments and suggestions from the consumers and customers and reviewers, and we took that into account and built it into what we're doing this time. For this time we figured what was best was to go with three volumes.
In November [in Japan] we're coming out with a special magazine comic book we're going to be releasing in bookstores basically that's all part of The World, it's got artwork and comic books. It's general information about the whole G.U. world this time around. That is to kick off and to get people excited about the new game. People will get a little glimpse of what the story's about and everything like that, but obviously the best experience you can get it is from playing the game, so we're using that as a teaser.
So this time we figured three volumes would be best in terms of the whole scope of the game.
Question: After you finished doing the four-part .hack series, CyberConnect 2 did two Naruto games -- which were awesome. Was that a nice break for them? And also, did doing that cel-shaded style contribute at all to the style of G.U. ? Because G.U.'s visual style is much, much different than the original.
Matsuyama: Essentially, when the last volume of .hack, the previous series, was ended, we got more people at CyberConnect and put them into two lines: one was the action team, and one was the RPG team. What happened is half of the old .hack team split off into [the two teams] half and half. But then, in terms of the RPG team, more people went over there, so it ended up a big team. After .hack part 4, we continuously worked on G.U. up until now. For three years, continuously working on it.
GameSpy: What's the status of G.U.? Because Fragment has a solid release date but G.U. is maybe 2006?
Uchiyama: One of the reasons behind that is that we are doing this whole big media promotion, or schedule. In other words we've got the anime, the comic books, stuff like that. We're laying that out and trying to find the best time to release the game while all of that's going on. So while the hype's being brought up with the anime, the manga, or the [.hack specific] magazine we were just talking about earlier, based on that we're going to actually put it, basically we're trying to coordinate with all of the other outlets. So as of right now we haven't been able to lock that down yet, so we're just putting it as 2006 for now.
Question: Does the order in which your media blasts roll out, does that follow anything thematically? Does the premise of Fragment lead into G.U.?
Matsuyama: Well since Fragment is basically an MMO game style ... unfortunately, story-wise, there's no real direct correlation with G.U. but since it's in the .hack franchise and it's a game that's coming out, it's part of this whole release schedule, with the anime and everything, but .hack//Fragment is part of that schedule. But in terms of story connections, other than it being from The World there is no direct correlation with that and the G.U. universe and story setting as such.
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24-sep-2005, 02:23
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#17 (permalink)
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Mission Completed
Registrado: febrero-2005
Posts: 1,225
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Bueno aqui esta la seguna parte:
Question: In hindsight, looking back do you think that the first .hack series was too long? Some people said that by breaking it up into four pieces, you could have made three longer games instead of four games.
Uchiyama: Well obviously last time when we made all four volumes we worked really hard making it and we thought it was the best way to go. Obviously we got comments and suggestions from the consumers and customers and reviewers, and we took that into account and built it into what we're doing this time. For this time we figured what was best was to go with three volumes.
In November [in Japan] we're coming out with a special magazine comic book we're going to be releasing in bookstores basically that's all part of The World, it's got artwork and comic books. It's general information about the whole G.U. world this time around. That is to kick off and to get people excited about the new game. People will get a little glimpse of what the story's about and everything like that, but obviously the best experience you can get it is from playing the game, so we're using that as a teaser.
So this time we figured three volumes would be best in terms of the whole scope of the game.
Question: After you finished doing the four-part .hack series, CyberConnect 2 did two Naruto games -- which were awesome. Was that a nice break for them? And also, did doing that cel-shaded style contribute at all to the style of G.U. ? Because G.U.'s visual style is much, much different than the original.
Matsuyama: Essentially, when the last volume of .hack, the previous series, was ended, we got more people at CyberConnect and put them into two lines: one was the action team, and one was the RPG team. What happened is half of the old .hack team split off into [the two teams] half and half. But then, in terms of the RPG team, more people went over there, so it ended up a big team. After .hack part 4, we continuously worked on G.U. up until now. For three years, continuously working on it.
Question: There's a lot of speculation on what G.U. means. One of the things we thought of is that it might be based on the Japanese word "jiyuu" which means "freedom."
Uchiyama: We hadn't even thought of that.
Matsuyama: Well basically G.U. was "grow up", like nurturing, which was the main theme of the game. But 12 other meanings to it are abbreviations for G.U., which are tied up into the whole storyline, across all the three volumes. That's why we kept the G.U. , because it has all of these different meanings.
Question: The name .hack is a really good name, because in English it carries the double meaning of computer hacking and dungeon hacking, so I was wondering if there were any Western or Japanese dungeon hack games they too inspiration from?
Uchiyama: It goes back over six years when we first thought of that name.
Matsuyama: After Silent Bomber, the PS1 game we developed, we went to Bandai to find out what our next title might be. The PS2 came out at that time. We said that we wanted to make a PS2 title and we were sure it would be a success. So the first concept that we created was a thief action game, because we wanted to do an action game. We took it to Bandai and Bandai said, "this looks boring."
Uchiyama: It was really boring.
Matsuyama: It really was. So from there, after they said it was boring, the theme that we wanted to keep was the idea of taking something from someone. Like you're stealing something from someone. After that it split into two different ideas: one is a treasure hunter theme, going to different areas and basically stealing things from other people. The other one was going online, hacking and stealing information and stuff like that. That's where the Data Drain thing came from. We looked at the two different ideas, and we decided to go with the Data Drain, hacking computer one. That's where .hack was born.
Question: Do any members of CyberConnect 2 play real MMOs?
Matsuyama: Everybody plays them.
Question: Do they mostly play Final Fantasy XI?
Matsuyama: That's the one most everyone plays. After that, Lineage II. There were people at CyberConnect 2 who were playing Ultima Online, met people through that, and actually got married.
Uchiyama: The dialogue inside of .hack//G.U. has lots of stuff about "why don't we get married?" and stuff like that, just because it's simulating what really happens in these MMOs.
Question: That's something I really liked about the first game that I don't feel was explored as much as it could be. The fact that you're not just playing a game, but playing an MMO, and the fact that other people in your party are playing too. It was explored a lot in the anime, but in the game itself until the last episode it didn't become a big deal. In the second one are they going to have more interplay between the real world and virtual world?
Matsuyama: It's like nothing but that. There's going to be tons of these things simulating that these aren't characters, but avatars that people are controlling. Just through dialogue and stuff like that, there will be things where you'll catch on that these aren't characters but someone really playing from their home.
Question: I really liked in the anime where one of the characters was like "I have to go take care of my kids right now."
Uchiyama: In other words, I also realized there wasn't enough of that in the previous version and we're going to throw a ton of that in this time, to make it more lifelike. Just through that and what we're doing with volume three, where you might see a little dialogue "I'm the creator of the game, I don't know what to do from now on" we're just going to throw stuff as far as that into the mix, to make it seem like it's a real MMO game.
Question: Why was it important for them to bring back the original non-CyberConnect creative forces like Yoshiyuki Sadamoto and Kazunori Ito [character designer and scenario writer]?
Uchiyama: In the previous version, there were the three creators: Sadamoto, Ito, and Kouichi Mashimo. This time as well, we're having them involved, but .hack was popular around the world and the reason for that was the fans. This time, the game is not these guys creating it, but it's more like the fans creating it, getting a lot of input. This time we feel like the input we got from the fans and the people that played the game contributed more to creating this version as well. So they're still involved in it, but it's not like we're going to say it's their game, it's more the fans' game. It's a game for the fans, from the fans.
Question: When are they going to do a Black Rose action game?
Matsuyama: We will look into the matter. We're making a concept.
Question: I'm curious about the new version of The World in G.U. The logo says "R2" and all of the characters that were revealed have job classes that are not present in the original, none of them have ones that were. I was wondering if you could go into the changes in The World for the new game.
Matsuyama: Based on the last version, toward the end of it the CC Corporation had some issues. There was an event that occurred that caused the previous version of The World to get completely shut down, because of the events. At the same time the CC Corporation were making a different game, so they brought that back online, and that was basically Revision 2.
Question: As a follow-up question, in the context of the .hack story, Fragment was the name of the predecessor to The World. Is the .hack//Fragment game coming out a simulation of Fragment?
Uchiyama: We put the name on it, as a test, or as part of the product itself. In terms of the storyline, it is not of the Fragment era.
Question: In regards to the original series, did you ever find it ironic that you were ever creating the world of an MMO without the M, the M, or the O?
Uchiyama: We actually think the opposite. We think it's a good thing. We've basically got this whole simulated online world, this big expansive world. We're taking the best of both worlds: you can play by yourself and you don't have to go online, but it has the appearance of MMOs. We think it's a plus. It's without other people, without having to go online and getting all of that expensive equipment or pay monthly fees. You get all of the experience without the drawbacks of an MMO. To us, that's actually the draw of the game.
Question: You were talking about trying to capture the feel of an online game offline. In the first game, a big part of that was that you had a desktop, with e-mail. Is that going to return in G.U. ? We haven't seen any of that in the trailer. Are they also planning to add instant messaging or anything else to the desktop?
Matsuyama: Obviously the BBS and stuff like that from the previous version, the desktop and stuff like that, is in the new version. We'll upgrade it from there, for G.U. We can't disclose or go into it as much as I would like it. I'd like to say, but I can't.
Question: That was one of the fun parts, or most interesting parts of the last game. The conflation of the game world and the real world.
Matsuyama: It's much better than the previous version. That much we can verify. Well, here's one thing: in the new version, there's an oekaki [picture] BBS.
Uchiyama: That's the first I've heard about it. Now it's my turn to ask a question... I want to know when G.U. volume 1 is going to be done!
Matsuyama: It's slightly delayed. Everybody else other than two members of CC2 are at the office working very hard on the project. But about 10 people from the staff are going to come to TGS tomorrow, but for today they're working very hard on the project.
Question: That doesn't answer the question.
Matsuyama: Next year in 2006, all three volumes will appear
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30-sep-2005, 09:07
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#18 (permalink)
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Mission Completed
Registrado: febrero-2005
Posts: 1,225
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pagina oficial
aqui os dejo la pagina oficial que esta muy bien,salen imagenes del sistema de juego,de los personajes del juego,los trailers y la verdad es que la cancion de fondo esta muy bien
aqui esta la pagina:
http://www.hack.channel.or.jp/
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21-oct-2005, 11:20
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#20 (permalink)
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Mission Completed
Registrado: febrero-2005
Posts: 1,225
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Editado por Caim en 22-oct-2005 a las 10:11 .
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